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Visual & Media Arts

Our extraordinary visual arts program incorporates two- and three-dimensional art which brings to life the concepts of line, shape, space, color, value, texture and form. Art is everywhere in our school and teaches students that there are many ways to look at the world.

Art classes expose students to a wide variety of cultural art styles and help students discover how to express themselves as individuals. Past art projects have included portraits, wax and tempera batiking, mask making and clay sculptures.

If you have any questions about any of the visual arts course offerings at Lausanne Collegiate School, please contact Mr. Michael Naya, Visual Arts Coordinator, at mnaya@lausanneschool.com.

Visual Arts

Art classes expose students to a wide variety of cultural art styles and help students discover how to express themselves as individuals. Past art projects have included portraits, wax and tempera batiking, mask making and clay sculptures.

If you have any questions about any of the visual arts course offerings at Lausanne Collegiate School, please contact Mr. Michael Naya, Visual Arts Coordinator, at mnaya@lausanneschool.com.

Lower School

In Lower School Visual Art, students explore, speculate and manipulate ideas using a wide scope of materials. We foster an independent spirit. We encourage decision-making, preparing our students for larger decisions in life. Students in Lower School Visual Art focus on exploration rather than imitation.

Middle School

THE VISUAL ART FOR GRADES 7 AND 8 COURSES
The Middle School Visual Arts Program offers students comprehensive art experiences with detailed explorations in the classics such as painting, drawing, printmaking, ceramics, sculpture, graphic design and crafts. The course expands on student knowledge of the elements and principles of design through exploration in a variety of media.

In addition to gaining confidence and proficiency working with a variety of mediums, students will learn about the history, analysis and interpretation of art. Students will study art works of diverse styles, cultures and historic periods.

THE MICHELANGELO PROJECT
One of the only programs of its kind in the region, the Michelangelo Project is fine art training in the European-academic tradition and begins at the seventh grade level. It concentrates on realistic drawing and painting and was created to train artists to the highest technical level possible by studying in the centuries-proven classical tradition of past masters. The program is similar to a master-apprentice education in which the instructor will regularly present demonstrations and critiques. The training is individualized in nature and addresses the unique needs of each artist regardless of age or skill level.

Upper School

Art I
Designed as a primer and preparation for upper level visual arts, International Baccalaureate Visual Arts and the visual arts at the university level, the Art & Investigation courses are two full year levels of combined studio art, artist influence, cultural influence and art history classes. Students will learn to draw, paint, construct renderings in linear perspective, and explore different styles and eras of art in these courses. These courses can be taken singularly as credit or in tandem, according to student interest.

THE ADVANCED ART COURSES
The Advanced Art Courses are designed for the student who wants to continue his or her study of the visual arts at the university level but does not enter the IB Visual Arts Programme. These classes include Advanced Art HL and Advanced Art HL - Senior Thesis. In Advanced Art HL, students continue their skill development in the four disciplines covered in the Art & Investigation courses: drawing, painting, perspective and stylistic exploration and continue to develop their own artistic voice. Upon continuing the program as a senior in Advanced Art HL - Senior Thesis, students initiate a seven-piece portfolio by a written thesis, and then exhibit their work at the end of the year for evaluation by a professional board of review of faculty and art professionals.

THE PHOTOGRAPHY COURSES
Lausanne Collegiate School has an award-winning photography program, consisting of two levels, each lasting one semester, that develops skills in camera functions, analog darkroom photographic processing, digital imaging, composition and the photographic eye. These courses can be taken singularly as credit or in tandem according to student interest.

THE INTERNATIONAL ART TECHNIQUES COURSE
For the kinesthetic learner, students in International Art Techniques take a voyage around the world and back again in one semester, exploring different art-making techniques such as mosaic, batik, mask making and rug-weaving. Each of these projects is paired with a self-portrait influenced by Modern European Masters of Art. Writing is incorporated in this course in the form of compare and contrast essays with each international technique in relation to the self-portrait.

THE MEDIA ARTS COURSE
A unique and rare program at the high school level, Lausanne Collegiate School boasts actual course credit in the discipline of digital media arts. In this semester course, students explore two dimensional digital design to include logo design, digital illustration and the relatively new discipline of infographic design. In addition to two-dimensional design, students also explore web design, stop-motion animation, hyperlapse photography, digital video editing and computer generated animation. All assignments are modular and team based using heterogeneous pairing and grouping and all projects employ the use of industry standard equipment and software to include Mac OS X, Adobe CS for Design and Web, Final Cut Studio and Autodesk MAYA.

THE ATELIER PROGRAM
This course is a continuation of the Michelangelo Project at the Upper School level and is also one of the only programs of this type in the region. This course continues the fine arts training in the European-academic tradition started in the Michelangelo project. Based on the instructional model of mastery of a skill, Atelier gives students the opportunity of immersion in many specifics, details and techniques of drawing, painting and sculpture.

THE GRAPHIC DESIGN PROGRAM
At Lausanne Collegiate School, the creation of Horizons, our award-winning yearbook, is executed within the Graphic Design course. In this course, students work with industry standard graphic design Adobe CS applications to include Adobe InDesign, PhotoshopandIllustrator to execute layout and design for the yearbook, basing their design on a chosen theme. In addition to the execution of our yearbook, students have the opportunity to work in a real-world design business environment with real-world deadlines. Students may repeat this course for credit which allows them to rise through the ranks, earning specific positions of increasing responsibility in order to develop leadership skills.

THE INTERNATIONAL BACCALAUREATE VISUAL ARTS, STANDARD LEVEL AND HIGHER LEVEL, YEARS 1&2 COURSES
The IB Visual Arts course is an advanced-level visual arts course designed to provoke a student’s creative investigative journey which culminates in a body of personally important artwork. The instruction is presented with a clear international-mindedness that includes both Western and non-Western art influences. In IB Visual Art, students improve their existing skills and learn new techniques while incorporating creative problem solving in producing their artwork. Initially, the course of study will be more teacher-guided and later will evolve to more student-guided investigative and creative processes.

THE SCULPTURE COURSE 
This course is an introduction to the basic elements, techniques, and history of sculpture. The student will focus on individual artistic development, using both traditional and nontraditional three-dimensional materials such as wood, plaster, metal, mold-making and casting, basic electronics, and motors. Students will gain an appreciation for and knowledge of sculptural form through hands-on projects. Students will emphasize careful consideration of craft, form, space, site, presentation, and context. This course will provide a forum for the discussion and exploration of contemporary sculptural practices, and the possibilities made available by such an expansive field.

THE THREE-DIMENSIONAL DESIGN COURSE
This course seeks to expand student understanding of design theory as it relates to the three dimensional world. Through a hands-on approach, students will explore modeling, carving, and assemblage while working primarily in wire, paper, bristol board, corrugated board and form core. Students will explore concepts of modularity, sequence and series, relief, contour, structure and symmetry. We will examine the function of space, volume, mass, plane, and line by solving design problems.

THE PRINTMAKING COURSE 
This course examines a variety of print techniques including intaglio, relief, monoprint, and silkscreen. This course covers the distinctive nature of printmaking including: tools, inks, paper, plate preparation, registration, printing processes, and qualities of prints. The goal is for students to gain the skills and confidence to produce multiple images by hand printing and on a press while exploring personal visual expression.

THE CERAMICS COURSE
This course is intended for those studying ceramics for the first time. Students will explore a variety of handbuilding techniques including pinch, slab, coil, and extruded forms. The primary emphasis is on studio work leading to a portfolio of finished functional and non-functional pieces by the end of the semester. Students will be able to create as well as appreciate expressive, beautiful three-dimensional clay forms. Students will develop an understanding of other cultures and periods of human expression in clay and will begin to be proficient at forming clay objects themselves. Finally, students will learn to increase the scale of their work while keeping control over the quality, coherence, and contour of their work.

Extra-Curricular Activities, Competitions, Events, etc.

  • LynxLIVE – Online Live School News –Mr. Naya, sponsor
  • SPAZ (Society of Philanthropic Artistic Zealots) – Members raise money for the Fotokids organiation in Guatemala. To learn more about this organization, listen to the founder, Nancy McGirr, on Ted Talks –Ms. Manzo, sponsor
  • Student art exhibits – exhibits and opening receptions held in Blackmon Gallery
  • Annual plein-air field trip (to a nearby farm) –Ms. Manzo, sponsor
  • Michelangelo Landscape Sketching trip- France -Ms. Manzo, sponsor
  • Sportsfest/Artsfest - sponsored by all art teachers in all divisions
  • Digital Media Club
  • Anime Club
  • Participation in Mid-South Scholastic Art Awards, Delta Fair, the MAIS Art Show
  • Artists At Play
  • Pinwheels for Peace - students create pinwheels based on peace, kindness and awareness and pinwheels are displayed outside on the International Day of Peace in September

Media Arts

A unique and rare program at the high school level, Lausanne Collegiate School boasts actual course credit (.5 credits) in the discipline of digital media arts.

This course is one answer to the need for students to be knowledgeable about technology in preparation for what they will face at the university level and beyond. Students work using a lab of Mac computers with various industry standard software applications to include Adobe CS for Design and Web, Final Cut Studio, and Autodesk MAYA. In this semester course, students work in heterogeneous pairs or groups to plan, create and execute various projects. Each project comprises several steps and activities with the process. These steps and activities are put together in the following module units.

Module 1: Two Dimensional Design

This includes Logo Design and Digital Illustration. Students are placed in pairs for the activities in this module.

Module 2: Choice Of Web Design Or Infographic

This includes Logo Design and Digital Illustration. Students are placed in pairs for the activities in this module.

Module 3: Choice Of Stop Motion Animation Or Hyperlapse

Students are placed in heterogeneous teams of four to execute a short film using stop motion animation techniques. Examples of this may be found in James and the Giant Peach, The Nightmare Before Christmas or a Hyperlapse video using special digital imaging and digital photography techniques. This module is perfect for the kinesthetic learner.

What is Hyperlapse?
Hyperlapse photography is a relatively new adaptation of time lapse photography. In time lapse photography, the photographer depicts an event which usually occurs over a long period of time by taking photographs at regular intervals over an extended timeframe throughout the course of the event. Once the event is over, the photographer produces and projects the video at normal speed. The illusion is seeing something that usually takes a long time to occur in a fraction of that time making the event appear to happen at a faster rate. In time lapse photography the camera is stationary.

Hyperlapse photography is similar to time lapse photography in that photographs of a subject are taken at regular intervals over a long period of time. The goal is the same which is to depict an event that takes an extended period of time to occur. However, with hyperlapse photography the camera is not stationary but moving at regular intervals, usually across a stable flat surface, and focuses at a single reference point as it moves.

Module 4: Digital Video Creation And Editing

This assignment requires heterogeneous teams of five students. In this module, students use storyboarding and engage in “concepting” or brainstorming sessions to create their idea, storyboard and script for an “art film short”. The film is shot using digital SLR video cameras and then imported, edited, refined and exported using Final Cut Express software. This module is great for students of all learning types; visual, kinesthetic and auditory.

Module 5: 3D Computer-Generated Animation

Students are placed in pair groups and engage in an exploratory of one of the industry standard applications in computer-generated animation – Autodesk MAYA. Students are required to execute an animated “character” that moves convincingly within a computer generated environment both of which are rendered in the app. Online tutorials can be used to complete this assignment.

The Autodesk MAYA application exposes students to the idea of the X, Y and Z axes within a three-dimensional digitally rendered environment. It teaches them to conceive of objects using those three dimensions. These axes are present and encountered by students in other coursework such as various Math, Algebra, Calculus, Geometry and Physics disciplines. Additionally, this module is important exposure for students who may be interested in architecture, engineering or industrial design or entertainment and animation. Autodesk MAYA is very similar to many AUTOCAD programs that students will encounter for the technical disciplines mentioned.